Miris opens partner program for spatial streaming SDK
Miris has outlined its partner program for its spatial streaming technology, which enables high-fidelity 3D content delivery to web, mobile, AR, and VR platforms without per-user cloud GPU costs. The program highlights a single asset workflow for multiple platforms, usage-based economics for 3D streaming, and SDK-first integration supporting three.js and Unity.
Key Takeaways
- Miris says one 3D asset can stream to web, mobile, AR, and VR without platform-specific rebuilds.
- The Miris SDK shifts heavy 3D processing upstream and renders in the browser, avoiding per-user cloud GPUs.
- three.js and Unity are in Public Beta for SDK integration.
- Miris describes the economics as usage-based, with delivery scaling like a CDN rather than a render farm.
- Named ecosystem partners on the page include Voxel51, Cavrnus, CGAxis, Evercast, Playbook, XGrids, and viso.ai.
Why It Matters
Miris is positioning spatial streaming as infrastructure, not a one-off viewer: the same asset can serve web, mobile, AR, and VR while rendering locally through the Miris SDK. That matters for platforms and integrators that want 3D delivery without carrying per-user cloud GPU costs or maintaining separate exports. The partner page also signals an ecosystem push, with Voxel51, Cavrnus, CGAxis, Evercast, Playbook, XGrids, and viso.ai already listed. The next concrete signal to watch is which partners move from logo placement to shipped integrations, especially through the three.js and Unity Public Beta paths.
Read full article at miris.com
