Vizrt powers Eurovision 2026 with live graphics and AR
Vizrt is supplying its Viz Engine and Viz Virtual Studio technologies to ORF, the host broadcaster for the Eurovision Song Contest 2026. These solutions will render all on-screen graphics, including real-time 3D graphics, virtual environments, and augmented reality elements for the live production.
Key Takeaways
- Viz Engine will render all on-screen graphics for Eurovision 2026, including jury and public vote scores.
- Viz Engine is also handling real-time 3D graphics rendering for the broadcast.
- Viz Virtual Studio is being used for virtual environments and augmented reality graphics.
- Claudio Bortoli said the setup needs to support complex live workflows under time pressure and international visibility.
- Chris Black said Eurovision is a high-stakes live production and cited Vizrt technology as fitting that use case.
Why It Matters
ORF is using Vizrt across core graphics and AR functions for Eurovision 2026, which puts the vendor directly into one of television’s most visible live events. The arrangement ties Viz Engine to score rendering and 3D graphics, while Viz Virtual Studio handles virtual environments and augmented reality. For the wider production stack, it shows how live events are combining broadcast graphics, AR, and virtual sets in a single workflow. What to watch next is the actual on-air execution of the graphics package during the contest, especially the vote-score presentation and AR sequences.
Read full article at tvbeurope.com